UX Design Modo

 This is a series of UI / UX redesigns and suggestions I did for Modo when I was an evangelist for them.

I wanted to streamline the user experience, removing wasted space during rescaling, improve readability and reduce hoop jumping, as well as unifying concepts with other Foundry packages (which they had just become part of at the time). All in all, I planned to create a smoother, more intuitive experience.

One major improvement I suggested was to merge the tool selection and tool options dockers, as the options is redundant when you are not in a tool. This saves a large portion of the screen real estate.

If you are interested in the thought processes behind my approach to GUI and UX you can find the entire thread here:

https://community.foundry.com/discuss/topic/88462/d-s-little-grab-bag