Enemy Infestation 1 & 2


My first published game was Enemy Infestation by Microforte.  It was a great title to cut my teeth on, and I got to try my hand at everything from creature design, cinematic direction, level building, prop making and character modelling.
I really threw myself into the work- single highhandedly making one of the four worlds, all of the GUI, the cover artwork and even the final cut scene.  My hard work paid off, I was promoted to lead artist and eventually ran their Sydney Art Dept for seven years.
We actually started pre-production on EI 2, but then Fallout Tactics came along and it was too sweet to miss out on.