Citizen Zero (aka Identity Zero)
Citizen Zero was to be the first X-Box MMOG. I was lead artist and art director, as well as providing a lot of game design. It was cancelled about a year after I moved on.
Microforte built the Bigworld Engine specifically for this project, which powered many MMOGs, such as World of Warships, World of Tanks etc. I focusing on making our art tools user friendly and fun.
One highlight on the project was having ex-Lucasarts legend Noah Falstein come in and train me in game design for a whole month.
I got to art direct Feng Zhu for the project too (he said I was the most switched on art directors he had worked with- nawww). He left to work on Star Wars II and I left to work on Unreal Tournament. We finally met in the flesh years later when we where both speakers at CG Overdrive and had rather a few malty beverages to celebrate.
Citizen Zero was the one that got away for me.