Resume

Name: Delaney King
DOB: Don't be cheeky
Citizenship: European (UK born) / AUSTRALIA




SOFTWARE

3D 2D Composite Games tools
Zbrush Photoshop Nuke / Nuke X / Nuke Studio Unity3d
3DSMax Painter After Effects Bigworld Tech
Mudbox Artrage Combustion Unreal 3
Maya
- Shave & Haircut
Edit Script writing
- NCloth
Renderers Premiere Final Draft
Mari
Renderman Vegas
Claytools V-ray Final Cut Pro
Modo Mental Ray


FILM

Where the Wild Things Are Animal Logic Shader artist (creatures)
The Spirit Fuel VFX Digital Artist (Set Dressing)

GAMES


Lord of The Rings Online Character and creature artist
DragonAge: Origins Cinematic character (first release trailer)
Fury Cinematic characters
Brutal Character concept, models, textures
Salvation Prophecy Concept, Models, Textures, Sky maps, additional art Direction
Mythos Game creatures
Unreal Anthology Characters
Unreal Tournament 04 Characters
Civilization IV Cinematic characters
Dungeons & Dragons Online: Stormreach Character texturing & models
Dungeons & Dragons Online: Stormreach (expansion) Character, creatures and weaponry.
Hotwheels: Bash Arena Cinematic director
Warlords: Battlecry series Character sprites
Enemy Infestation 3D artist, End cutscene Director
Bigworld Fantasy Demo
Lead Artist (scenery, characters, weapons, effects, skydomes, animation, concept)
Fallout Tactics Training Junior Artists
Citizen Zero / A.K.A Identity Zero (cancelled) Lead Artist / Art Director

TV Commercials

Big Bash League Opening Titles City models, character sculpting, surfacing
Cadbury Crunchie Spaceways (Babyfoot) Character costume models & shading
NSW GOV 'choose your own Adventure' (Liquid Animation) Lead characters
Crestor / Land of 'Yes' (Ambience) Storyboard / concept artist
Sony God Of War (Animal Logic) Hair grooming, Cloth simulation
Toyota Tacoma "Space Invaders" (Animal Logic) Zbrush scenery, Surfacing artist
Energizer 'Camera' (Animal Logic) Surfacing artist
Comcast 'Rabbit' (Animal Logic) Creature model and surfacing
Toyota 'Every bit Brilliant" Commercial (FuelVFX) Senior modeler
3x Taijin commercials (Fuel) Character models
Fox Sports HD channel branding (Zspace) Senior modeler / shader artist
Ribena "So you think you can dance" Lead character models
5 seeds cider "Birds vs. Humans" Concept artist

FULL TIME EMPLOYMENT

Art director 6 months Rocksteady
Art Lead / Art Director 6 years Microforte / Bigworld games
Games Development Consultant 1 year Autodesk (Discreet)
3D Artist 6 months Animal Logic

PRINT

Fruitopia 'bit fruitly' campaign(CNFX) Concept art
Suns Coca Cola (Monkeylab) 07 Photoshop work
Optus Animals 'Kitchen' Lighting
Braggs Childrens Clothes Logo Character Design

CORPORATE

Surf Net   Kate - realtime version + optimised TVC version
AMP bank 'SAM' Virtual Assistant   Character artist

SHORT FILM

Burn (AFTRS 2014) VFX supervisor
Pru Montin's MY ORCHESTRA VFX supervisor, compositing
Surreal Nature of Childhood (2006) Character Models
Burning Ambition (2003) AFTRS Concept art and prop building

LECTURES AND WHITE PAPERS

GCAP 15 Women in Games, Modo: Weapon of choice
GCAP 08 Organic creature modelling in Mudbox
CGOverdrive singapore Speed modelling 1 day masterclass
CGOverdrive singapore Speed modelling characters in 3DSmax & Z-brush
SIGGRAPH Power modelling in 3dsmax
SIGGRAPH Special guest: 3dsmax 7 launch for Max User Group
Games Developers Conference Rapid visual Prototyping for games
Games Developers Conference Polymodelling masterclass
Games Developers Conference Sculpting in Claytools for games (SenseAble)
AGDC The Art of Games
AGDC "Doom Generation": Normal Mapping for Artists
AGDC "Deformed": The art of character deformation
AGDC Rapid visual Prototyping for games (using 3DSmax)
SMPTE 3dsmax hair and cloth
FRAMES India Game Development in India: Panel member
Thailand Games Conference Developing games (from idea through pitch to delivery)
3dsmax6 launch Korea  
3dsmax6 launch Australia  
ChinaJoy! 3DSmax for games
Academy of Interactive Entertainment Games Texturing masterclass
Eidos developers conference First impressions - Unreal 3
Japan, Sony, Sega, Nichimen + Claytools for games (SenseAble)
Autodesk Conference (London & Manchester) Speed modeling in 3dsmax
Academy of Interactive Entertainment Guest Lecturer
Mad Academy Guest Lecturer
FTI Film & TV Institute Guest Lecturer
+ Schools, academies and private company training & demos  

CLIENTS (incomplete list)

ACT3 Entertainment
Academy of Interactive Entertainment
Autodesk Media & Entertainment (Formerly Discreet)
Animation Farm
Animal Logic
Ambience (now The Lab)
Babyfoot productions
Bigworld games
Creature'N'FX Workshop
Eidos (via Rocksteady)
Electric Art
Epic games (via Animation Farm)
Fuel
Firaxis (Via Liquid)
Firedance Games
Goodoil Films
Liquid Entertainment (USA)
Liquid Animation (Australia)
Microforte
Microsoft (via Microforte)
Monkeylab
ProMotion Studios
Rocksteady Games
SensAble Software
Shadows In Darkness
Turbine
TurboSquid
Z-Space

STUDY

SEEVIC (England)
Arts, Drama & Human Biology Majors
Hawker College
Arts, Media & Business Majors
Canberra School of Art (UNSW)
1st year of Bachelor of Fine Arts (Painting)
Academy of Interactive Entertainment (AIE, TAFE)
Cert IV 3D animation
Australian Film,Television & Radio School (AFTRS)
Cert Art Dept. Management
Richard Williams Masterclass
Certificate
Film makers course (Fox Studios) Certificate